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Eu4 worst national ideas
Eu4 worst national ideas





eu4 worst national ideas

The cost to develop provinces increases by +3% per point above 10 total development. Why is it important to stack these modifiers?īecause the development cost of a province increases as you develop it more.

eu4 worst national ideas

All in all, development can be pretty worth it, especially if you're playing tall. There are other reasons to develop provinces, such as expanding your power base if you're an OPM. If you have a province with a very good permament modifier, or you just want to get more of one of those things, it's certainly worth clicking that develop button a few times. You should develop their Base Production with diplomatic points, which adds to the mine’s productivity.ĭeveloping directly increases tax money (base tax), trade power and goods produced (base prod), and manpower (base mil). Thus you can use your monarch points to develop a gold mine, giving you more money. Gold may be the main source of income in the early game for many nations, especially poor asian/african ones. This is very useful when playing outside europe, where it's really hard to get the first three institutions, because they spread so slowly. It is important to get maximum efficiency out of developing, and here I will cover some reasons as to why you should do it.Įach time you do a dev click, the province gains points towards an institution (firstly taking the ones it doesn't have yet, so if both renaissance and colonialism has spawned, and the province has neither, it will gain renaissance progress first). There are a multitude of reasons for developing a province. I will firstly go over the routes most players will take, then I'll talk about some more specific cases, such as Amsterdam. There's many ways to get it, such as religion, ideas, and estates. This guide aims to teach you on how to get the maximum reduction. Welcome to my guide about dev cost reduction.







Eu4 worst national ideas